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With Edge of Discovery, the form each story takes to reach its audience can be alive, dynamic, and entirely unique, shaped by collaboration.

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The medium isn't the starting point

Great stories start
with storytellers

Get to Know Us

Get to Know Us

Through Edge of Discovery’s approach, stories can–and have–evolved into many forms: documentary, immersive museum exhibit, virtual and augmented reality, and so on–each uniquely designed to create impact in lasting ways.

A story might become something not yet imagined.

Here are examples from our past collaborations.

Get to Know Us

Great stories start
with storytellers

kit recording music for films sepia flip.jpeg

01

Multi-Screen museum experience

Projection, combined with 360° video, spatial audio, and other media to create immersive installations for larger audiences. EoD explored this with Shattering the Pictures in Our Heads and Indigenize. With Indigenize, the production process became part of the impact itself, igniting strong relationships and new creative ideas between youth and elders from participating tribes.

02

Immersive Media Art Installation

An immersive installation might bring together virtual reality, traditional film, LiDAR and photogrammetry, print media, physical objects, interactive elements, 3D painting, and spatial audio—each contributing a different layer to the story. Edge of Discovery explored this approach with Sanctuary, combining mediums to create an experience audiences could move through, interact with, and experience in their own way.

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03

Augmented Reality

Augmented reality allows audiences to bring a story into their own environment—or add a new layer of story to a particular place. Edge of Discovery’s Kvoldvaka, for example, brings story into the viewer’s personal surroundings, while the Tumbleweeds AR experience layers the history of filmmaking onto the places where that history unfolded.

04

Virtual Reality and beyond

Virtual reality, photogrammetry, and 360° video  and other tools open new possibilities for extending traditional 2D storytelling into three-dimensional space. The same story world can move between 2D and 3D forms, allowing us to experiment with perspective, presence, and how an audience experiences a story. Edge of Discovery explored this with My Name is Savannah, using virtual reality to create a space where she could share her truth, in her own voice, and be heard.

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01

Documentary

What gets made—and why—is determined by the participants. The goal might be to preserve a history, share a tradition, capture a language, tell a story that hasn’t been heard, or simply have fun creating together. Sometimes those stories find an audience far beyond the community. Colene Paradise’s film Paradise, for example, went on to be selected as a festival feature.

The Duck Valley Shoshone-Paiute Tribes took the idea further, creating their own online film festival during the pandemic—a space to share the films, bring community members and filmmakers together, and talk with the filmmakers about the stories they had created, what they experienced, and why they had to be told..

02

Exhibition

The Duck Valley Shoshone-Paiute Tribes took the idea further, creating their own online film festival during the pandemic—a space to share the films, bring community members and filmmakers together, and talk about the stories they had created.

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03

Graphic and Print Media

Augmented reality allows audiences to bring a story into their own environment—or add a new layer of story to a particular place. Edge of Discovery’s Kvoldvaka, for example, brings story into the viewer’s personal surroundings, while the Tumbleweeds AR experience layers the history of filmmaking onto the places where that history unfolded.

04

Education + Special Screenings

Worked with the Utah Film Center to develop curriculum around  new story telling technology. They wanted to expose students to new story technologyReality, simultaneously teaching students around the state about new story pathways and creation. Using the experience EOD had , developed a curriculum called "moving stories" where students were able to think about their own story while drawin with Augmented Reality, and experience a story in a VR headset.

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